Why we created PicFlow: what we no longer accepted in the creative market

January 2, 2026
5 min read
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Why we created PicFlow: what we no longer accepted in the creative market

Before talking about what PicFlow is, we need to be honest about what we **no longer accepted** in the creative market.

The creative economy has never been so big. Artists, athletes, content creators, brands, and communities produce value every day.
But, in practice, many are still stuck in a model where:

  • few platforms concentrate reach

  • few intermediaries concentrate revenue

  • creators end up having less control than they should over their own journey.

It was by looking at this reality that we decided to build PicFlow.


The problem: a lot of value created, little value captured by creators

When we talk about the “creative market,” we're not just talking about influencers. We're talking about:

  • independent artists

  • athletes and clubs

  • brands with active communities

  • cultural producers

  • local businesses that generate experiences every day

The pattern is almost always the same:

  1. Extreme dependence on centralized platforms
    Visibility depends on algorithms that change without notice.
    The creator does not own the reach they build.

  2. Monetization concentrated in few models
    Advertising, sponsorship, one-off product sales.
    The “how to make money” is almost always dictated by third parties.

  3. Low connection between what happens physically and what becomes value digitally
    Shows, games, events, activations, incredible in-person experiences…
    …which often end in a 24-hour story and a forgotten camera roll.

We looked at this and thought:
it makes no sense for so much value to escape like this.


The discomfort that gave rise to PicFlow

PicFlow was born from some very clear discomforts:

  • seeing artists performing sold-out shows, but dependent on platforms that pay little for digital content

  • seeing athletes with rich stories, but with few well-organized and utilized visual assets

  • seeing physical businesses that create memorable experiences, but don't transform them into long-term assets

  • seeing entire communities gathering around causes, scenes, sports, local cultures – without infrastructure to monetize this fairly

What we no longer accepted:

  • that the visual narrative of all this would be fragmented, lost, or underutilized

  • that creators would always be secondary in value capture

  • that digital would be just a “place for posts,” and not an asset ecosystem connected to the physical world

PicFlow is our answer to this scenario.


Our vision: a phygital, AI-native, and decentralized monetization platform

From day one, we designed PicFlow with three pillars:

  1. Phygital by definition
    What happens physically – games, shows, events, gatherings, activations, backstage – shouldn't die when the lights go out or the event ends.
    On PicFlow, these moments are converted into Energy Cards: digital artworks that carry the energy of the moment and can be:

    • collected

    • shared

    • connected to physical products (frames, prints, personalized items)

    • used in campaigns, activations, and brand experiences

  2. Truly AI-native
    We didn't “add AI later.”
    PicFlow was conceived as an **AI-native** infrastructure:

    • multiple models (multi-LLM) working together to understand photos, videos, audio, and text

    • context interpretation (type of moment, emotion, scenario)

    • generation of Energy Cards that make sense for each audience and each use (artists, athletes, brands, local businesses, retail chains, etc.)

    AI here is not an embellishment. It's the foundation that allows scaling visual narrative with quality.

  3. Decentralized monetization
    Our ambition is clear:
    more ways and more autonomy for creators to earn from what they already do.

    This means:

    • not depending on a single channel or monetization model

    • being able to connect communities, brands, fans, and customers around collections, experiences, and products

    • providing tools for businesses (like print shops and frame stores) to transform this narrative into recurring revenue


What we wanted to change for businesses and marketing teams

For Business Marketing, retailers, franchise networks, print shops, frame stores, and brands with communities, our discomfort was also great.

We no longer accepted:

  • campaigns that die after a few weeks, without leaving a living archive

  • physical events that don't connect to a strong digital post-event

  • in-person experiences that don't generate reusable assets for future sales

  • the gap between what the customer feels physically and what they see later on screens

PicFlow comes in to:

  • transform moments into Energy Card collections

  • allow these cards to become:

    • campaign creatives

    • purchase incentives (e.g., frames, prints, personalized products)

    • symbols of belonging in communities

In other words: from physical to digital, and from digital back to physical, with more conversion and more value per interaction.


What PicFlow respects (and wants to amplify)

If there's one thing PicFlow deeply respects, it's:

  • the time of creators

  • the effort of performers

  • the investment of those who organize and promote experiences

  • the loyalty of fans, customers, and communities

Therefore, the platform was designed to:

  • not require a total reinvention of the creative routine

  • connect to what is already produced (photos, videos, backstage content, audio, text)

  • help organize this visually into narratives and collections

  • create, from there, new monetization opportunities


In summary: why we created PicFlow

We created PicFlow because:

  • we no longer accept that the creative economy produces so much value and captures so little

  • we believe that phygital is not a buzzword – it's the natural path to connect real experiences and digital assets

  • we see AI as a narrative and business infrastructure, not just a visual effect

  • we want artists, athletes, creators, and businesses to be able to build and monetize stories, not just posts

2026 is the year this vision leaves paper and enters the world.

If you are part of the creative economy – as an individual or as a business – PicFlow was created with you directly in mind.


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